Julie Player Sheet

Character Stats

D&D 5e Character Stats

Julie
Fighter
5
Human
8
-1
14
+2
12
+1
18
+4
13
+1
10
+0

Combat Stats

+3
+2
12
30 ft
Weapon Attacks
+2
+5
-1
+2
Spellcasting
+4
12

Saving Throws

-1
+2
+1
+7
+4
+0

Skills

+2
+1
+7
-1
+0
+7
+1
+0
+7
+1
+4
+4
+0
+0
+4
+2
+2
+1

Equipment

Corpse Slayer Bastard Sword rare
weapon, martial weapon, melee weapon
Source: EGW (pg. 266)
Attunement: requires attunement
Damage: 2d4 slashing
Properties: heavy, versatile (2d6)
Weight: 6 lb.
Value: 2000 gp
The base item can be found in Armour, Items, and Weapons Galore.You gain a +1 bonus to attack and damage rolls made with this magic weapon.When you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Sigil of Thunderous Might rare
wondrous item
Source: Homebrew (pg. —)
Attunement: requires attunement by a creature with at least 1 level in Fighter
Damage: None
Properties: Crushing Strike (1/day), Shielding Impact (1/day)
Weight: 1 lb
Value: 1,500 gp
A heavy iron sigil worn as a pendant or shield decoration, bearing the image of a hammer striking an anvil. It channels devastating force into a warrior’s attacks.\n- Crushing Strike (1/day): Before determining if an attack hits, you may activate this ability. If the attack hits, it deals an additional 2d6 thunder damage, channeling raw force through your blow.\n- Shielding Impact (1/day): Before determining if an attack hits, you may activate this ability. On a hit, you and up to two allies within 20 feet gain temporary hit points equal to half the damage dealt.

Class Information

Background

Acolyte PHB
Skill Proficiencies: Insight, ReligionLanguages: Two of your choiceEquipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp Feature: Shelter of the Faithful[–] As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Source: PHB (p. 127)

Feats

Great Weapon Master PHB
You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
Source: PHB (p. 167)

Race

Human PHB
Ability Scores: Strength +1; Dexterity +1; Constitution +1; Intelligence +1; Wisdom +1; Charisma +1 • Size: Medium • Speed: 30 feet
Source: PHB p29

Age. Humans reach adulthood in their late teens and live less than a century.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Full Class Info